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Work Tagged ‘Interaction Design’

Various AR Projects

Izmedju 2011. i 2013. godine realizovali smo brojne AR projekte …

Knjaz Milos App / Augmented Reality Game
Početkom 2012. godine smo razvili augmented reality igricu za mineralnu vodu Knjaz Miloš. Na flaši je, pomoću aplikacije za iOS i Android, bilo moguće aktivirati igricu u proširenoj stvarnosti …

Production:
LiveViewStudio
IxD:
Marko Todorovic
Production Date:
2012
Agency:
Communis DDB
Client:
Knjaz Milos

Cisco Expo 2012 / Augmented Reality Hostess
Za Cisco Expo 2012 smo realizovali AR aplikaciju pomoću koje su posetioci dobijali korisne informacije u proširenoj stvarnosti.

Production:
LiveViewStudio
IxD:
Marko Todorovic
Production Date:
2012
Agency:
Grey
Client:
Cisco

Augmented Reality Cube Puzzle / Interaktivna prostorna instalacija realizovana 2012. godine za postavku Dečijeg muzeja / Muzej nauke i tehnike Beograd

Production:
LiveViewStudio
Concept, IxD:
Marko Todorovic
Jana Rodic
Production Date:
2012
Client:
Museum of Science and Technology Belgrade

Augmented Reality Giant Book / Sharjah Children’s Reading Festival 2012

Production:
LiveViewStudio
IxD:
Marko Todorovic
Production Date:
2012
Client:
Sharjah Children’s Reading Festival

Augmented Reality presentation / TedxYouth Belgrade 2011

Production:
LiveViewStudio
IxD:
Marko Todorovic
Production Date:
2011

Augmented Reality video wall / Sensation party 2011

Production:
LiveViewStudio
IxD:
Marko Todorovic
Production Date:
2011
Agency:
Grey
Client:
Telenor

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MTS / Science Festival Belgrade

U okviru Festivala nauke, za kompaniju mts već nekoliko godina relizujemo interaktivne prostorne instalacije …

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KOSMODROM / Interaktivna prostorna instalacija realizovana za mts na Festivalu nauke 2012

LiveViewStudio was approached by MTS, regional telecommunication company, to design an interactive space installation dedicated to history of space explorations. The installation was to be shown during the annual Science Festival in Belgrade. The challenge was to design a solution that would attract an audience, foster interactivity and promote the MTS brand as an innovator. The solution proposed by LiveViewStudio was to design an interactive AR installation encompasing four different elements:
1. Interactive Portal – Augmented Reality Window
We used the outdoor advertising and augmented reality to bring to life the ad on the shop window, and intrigue the visitors in the days before the festival. When viewed with smartphone and augmented reality app the print triggered the animation of astronaut with the audio from Apollo landing.

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2. Kosmodrom – Augmented Reality Cube Puzzle
Cube puzzle is an interactive installation where children assemble a puzzle, which through computer vision and augmented reality triggers 3D animations of iconic scenes from the history of space explorations. The puzzle represents a part of LVS’s larger interest in connecting the analog and the digital, and creating novel experiences where interactions in the real world (real-world interactions) have their virtual consequences. The interactive puzzle consists of 9 cubes that can create 6 different pictures. Each picture, when assembled, comes alive triggering a 3D animation dedicated to one of the milestones in the exploration of Space. Scenes such as the Apollo landing, black hole or first space travel. By rotating the cubes, or using the magic hand children can trigger different interactive scenarios.
3. Greetings from Space – Augmented Reality Coloring Postcards
During the festival, one of the exhibition elements that drew significant attention of visitors, and especially children were interactive AR Coloring Postcards. Filling the pattern on the postcard users would create the marker and using theit mobile phones discover different 3d animations.

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4. Augmented Reality T-shirt
As in every space exploration, there were hidden dangers. Kosmodrom crew members had T-shirts triggering iconic scene from the movie Alien and chestburster animation.

Production: LiveViewStudio
Concept, AD, IxD: Marko Todorovic
Production Date: December 2012
Client: MTS

 

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VIZION:AR / Interaktivna prostorna instalacija realizovana za mts na Festivalu nauke 2011

We produced an interactive installation for mobile operator mt:s at Science Festival Belgrade 2011, showcasing different possibilities for education introduced by Augmented Reality. Using image and face tracking, as well as mobile AR, the installation offered visitors an opportunity to experience different aspects of AR, in fun and entertaining way.
The installation consisted of a giant book in which usual school subjects such as history, geography or science were presented with an AR twist. At the same time spatial signage and science safety symbols made visitors play the discovery game by pointing their phones at various signs pasted on the walls to uncover their meanings and hidden informations.
The idea of the exhibition, as well as more general thoughts on AR were presented to visitors using face tracking.

Kao deo šireg projekta VIZION:AR, cilj postavke je anticipacija koncepta primene proširene stvarnosti u obrazovanju. Stranice interaktivnog gigantskog udžbenika, koje predstavljaju biologiju, fiziku, istoriju i geografiju, su obogaćene multimedijalnim sadržajem u proširenoj stvarnosti. Segment postavke koji je izazvao veliku pažnju su interaktivne majice. Uz pomoć mobilnog telefona, posetioci su na promoterkama mogli da otkriju video snimke sa informacijama o generalnom sponzoru manifestacije. Takođe, autor projekta Marko Todorović je posetiocima na veoma neobičan način predstavio osnovnu ideju postavke. Za više informacija pogledajte video …

Production: LiveViewStudio
Concept, AD, IxD: Marko Todorovic
Production Date: December 2011
Client: MTS

 

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PRONAĐI DUŠU U MAŠINAMA / Interaktivna prostorna instalacija realizovana za mts na Festivalu nauke 2015

Za Festival nauke 2015 smo realizovali postavku posvećenu Mihajlu Pupinu, odnosno njegovim pronalascima i profesorskom radu. Bočni zidovi objekta su predstavljali njegove najznačajnije patente, odnosno markere za aktivaciju animacije Mihajla Pupina u proširenoj stvarnosti dok je centralnu poziciju zauzimala interaktivna instalacija koja na simboličan način predstavlja doprinos Mihajla Pupina praktičnoj primeni X zraka. Pomoću “motion tracking” tehnologije, posetioci su imali mogućnost da svojim pokretima pomeraju skelet i aktiviraju audio legendu …

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Production: LiveViewStudio
Concept, AD, IxD: Marko Todorovic
Production Date: December 2015
Client: MTS

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Portrait of The King

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“Portrait of The King” is an interactive AR installation produced for permanent exhibition in the Memorial Room of the House of King Peter I in Belgrade, Serbia. The Memorial Room is part of a newly established cultural centre situated in a 19th century villa in which King Peter I Karadjordjevic lived after WWI.

King Peter I of Serbia reigned from 1904 to 1918. While he spent most of his life in exile as a result of dynastic disputes, during his short reign “Serbia and its king experienced all the glory and ordeals of history”. King Peter I was immensely popular throughout his reign and remains one of the Western Balkans most popular leaders. The house where he lived was declared a museum dedicated to his life almost a century ago, but its turbulent history has rendered most of the artefacts destroyed or lost.

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Augmented reality was chosen to address the limitations brought by the inability to adequately display the remaining historical artefacts, but also to reflect, on the conceptual level, the ascetic lifestyle of King Peter. The interactive installation is based on a large-scale mosaic comprising several hundred photographs gathered from various national institutions and numerous private collections. The photographs portraying the King throughout his life, his family, his friends, his army, but also other important contemporaries that represent Serbia and the time in which he lived. Images are designed and positioned to build a large scale mosaic, forming a historical portrait of King Peter I of Serbia. Through Augmented Reality the portrait doubles as a platform for additional multimedia elements offering overlayed realities and new interpretative content as part of the experience. When viewed through junaio-powered iPads, various parts of the portrait are triggering new layered images and stories highlighting different aspects of the King’s life. By using iPads or iPhone/Android smartphones visitors can also see one of the first ever motion picture portrayals of Serbia (the crowning of King Peter) from 1904 in AR view, as well as a digital replica of the original crown. As new photographs and documents of the King’s life are found they will be built into the portrait, forming new “markers” and as a result triggering new historical narratives within a new spatial realm.
A contemporary approach in exhibition design offers an innovative museum experience, while the interactivity, introduced by augmented reality, engages visitors in an authentic way enabling them to become actively involved.

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